Category: Uncategorised
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Android Google Drive API OAuth with .NET
As part of a larger virtual reality project I need to use the Google Drive API as a source that users can use to download files (readonly). I have implemented this in unity and the user is able to launch the browser, authenticate with OAuth and download files to the application. This is all done…
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Validating Custom Logging in Unity
Unity has a few builtin methods to validate assertions in the UnityEngine.TestTools namespace, you can validate the message as well as the log level. Here are a couple of examples One gotcha I have found with these is that if the test completes before the log is triggered, unity log assertions will not wait implicitly…